Methus Tower Defense Hints and Tips

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Methus Tower Defense Game Guide

Methus Tower Defense

Introduction

"Methus' Tower Defence" is a fantasy tower defence game featuring:

  • immediate gameplay & mouse-only controls with keyboard shortcuts
  • 10 different magic skills: 5 evocation spells + 5 necromantic rituals
  • RPG elements with upgrades of each spell from level 1st to level 10th
  • Besieging Hordes of enemies coming from 3 different armies
  • 20 game-levels with increasing number of attackers' waves
  • Automatic savegame at the end of each game level
  • All 3D graphic characters, animations and background
  • Dynamic particle system for magic spells, arrows and blood
  • CGI 3D animations for introduction and epilogue videos

Story

Screen Capture 1

Methus is an ambitious talented sorcerer of the black magic art who decided to become a loyal follower of the unmentionable Dark Lord supporting his war versus human communities.

Unfortunately for Methus, as in the most classic fantasy stories, ...the good ones won the war versus the Dark Lord's armies.

So, the Orcs and Goblins who escaped from the slaughter want to avenge their dead buddies by killing Methus who convinced them to fight aside the Dark Lord.

Also the survived chaos knight and dark mages want their payback and they ask it to the Dark Lord's follower who is still alive.

On top of that, the winner army of the Humans Alliance wants to eradicate all the evil arms of the Dark Lord.

As a consequence our dear Methus is now besieged within his tower by enemy hordes demanding his head cut off!

He is a novice sorcerer, but as a talented necromancer he knows the power of the dead souls and he still has the Dark Lord spirit aside to teach him how to learn and upgrade the spells and rituals of the black art!

Goal

Screen Capture 4

Survive all 20 game levels, keeping your tower energy barrier up and beating the enemy waves off thanks to the magic spells at your disposal.

Drain and collect the souls of the killed enemies, in order give them to the Dark Lord' spirit for gaining new spells and for upgrading their power. The collected souls are useful also to restore your tower energy barrier and to recharge your mana pool.

So, during the game, focus on killing the enemies but don't forget to drain their souls as soon as they die.

Main Menu

Main Menu

New Game: to start a new game (deleting any previous saved game you may have). You've to choose the difficulty level (easy, medium or hard) before starting: the harder is the game you play the higher score you have the opportunity to achieve at the end for a better Highscore ranking.

Continue: to resume the game you were playing before opening the Main Menu. MehusTD in fact automatically saves the game at the end of each game level. In case you die (Game Over) or you close the game/browser, just press 'Continue' on the Main Menu to continue from the beginning of the level you were on.

Options: to set the graphic quality and the volume of music and sound fx (off or 1 to 5).

Controls: to open the Help Page resuming all controls of the game.

Game Guide: to read this complete game guide.

Creatures: to benefit of the complete army list specifying your enemies' features and skills.

Highscore: to look at the Hall of Fame highscore page.

More Games: an easy link to the free-internet-games portal www.crazymonkeygames.com

In-game Tutorial

"Methus' Tower Defence" has a complete in-game tutorial on the 1st game level.

Just press "New Game" on the main menu and follow the instructions.

Controls

The in-game tutorial explains all the controls of the game.

Pressing "H" during the game is always possible to open the "Help page" here below, clarifying the controls resume.

Controls

The game is almost all playable with mouse only.

Main Controls

Click with left mouse button (LMB) on the icon of one of the available spells on the bottom right interface, in order to select the spell to use. Then click the LMB on your target enemy (or the the target area, for the spells with area effect) to cast the selected spell.

By keeping the LMB pressed you continue to automatically cast the selected spell (after its casting time).

Important: A consistent help to your gameplay speed and efficiency is the strategic use of keyboard shortcuts: simply pass over a spell icon with the mouse pointer and press the keyboard number (123...0) to attribute as a shortcut. Once selected, the keyboard shortcut appear over the spell icon: it means you may switch the spells just pressing the related keyboard number. Do it and you'll be very faster in selecting and casting the different spells in game.

Once you kill an enemy, don't forget to drain and collect his soul before it vanishes (after 6 seconds). See below the "Souls use & Spells upgrade" session.

Whenever you blue mana bar is low or empty just press "SPACEBAR" to recharge your mana pool at the rate of 100 mana points for each sacrificed soul.

If the red bar of the tower magic barrier goes down to zero: Game Over.

Other controls

"ESC" to Main Menu. By clicking on "Continue" button you resume the game you were playing.

"M" to mute audio (music and sound fx). To fine-tune the music and sound fx volume balance enter into the Options from the Main Menu.

"G" to open/close the Creatures Guide (pausing the game): this guide is useful to fully understand the features and skills of the enemies you are going to face, divided by army (Orcs&Goblins, Dark Force Army, Humans Alliance).

Magic spells

As a sorcerer of the Black Art, Methus has the access to both Evocation and Necromantic spells. Each spell has a different learning cost (souls), casting cost (mana), might and effect. You'll probably focus in game on few spells you'll consider more appropriate to your strategy, but consider that each one has special benefit and appropriate use.

Evocation spells

Magic Missles

Magic MissileCast one or more energy bolts that hit and damage one target
Available from: game level 1
Learning cost: no. Automatically available from game level 1
Effect: each missile causes 1to7 damages
Casting cost: 1+1*level mana-points
Level up cost: 1*level souls
Level up effect: add 1 missile more for each level up

Acid Arrow

Acid Arrow cast one magic acid arrow that hit and damage one target then eating and damaging its body for some seconds.
Available from: game level 2
Learning cost: 10 souls
Effect: 8to16 damages when hits, then 1to5 damage/sec for 1 sec
Casting cost: 4+1*level mana-points
Level up cost: 3*level souls
Level up effect: +2to4 hit damages, then +1 damage/sec for +1 sec

Fireball cast one magic flaming sphere that hit the target point damaging all enemies in the exploding area then burning and damaging their bodies for some seconds.
Available from: game level 5
Learning cost: 20 souls
Effect: 10to20 damage in 5m area, then 1to5 burning damage/sec for 1 sec
Casting cost: 8+2*level mana-points
Level up cost: 5*level souls
Level up effect: +2to4 damage in +1m area then +1 damage/sec for +1 sec

Lightning Bolt

Lightning Bolt cast one magic lightning bolt that hit all enemies in line damaging them and stunning them for some seconds then burning and damaging their bodies for some seconds.
Available from: game level 9
Learning cost: 50 souls
Effect: 20to40 electric damages and stun for 1 sec
Casting cost: 15+5*level mana-points
Level up cost: 6*level souls
Level up effect: +10to20 damage and stun for +0.5 sec

Summon Golen

Summon Golem evoke a huge magic creature that defends your tower hitting with heavy punches all enemies around it.
Available from: game level 14
Learning cost: 120 souls
Effect: Golem with 300 life points, with 20-30 area-damage attack
Casting cost: 40+10*level mana-points
Level up cost: 7*level souls
Level up effect: +50 life, +2-3 area-damage attack

Necromantic spells

Slow Bolt

Slow Bolt cast a spiritual field that slow by 50% movement and attack speed of all enemies in the area
Available from: game level 1
Learning cost: no. Automatically available from game level 1
Effect: slow enemies' speed by 50% in 5m area for 4 sec
Casting cost: 4+1*level mana-points
Level up cost: 1*level souls
Level up effect: slow enemies in +1m area for +1 sec

Aura of Terror

Aura of Terror evoke a spectral apparition that scare away all enemies in the area.
Enemies with high life and strength may be immune to this power.
Available from: game level 3
Learning cost: 15 souls
Effect: scare away enemies with life 40 or less, in 10m area for 3 sec
Casting cost: 9+1*level mana-points
Level up cost: 2*level souls
Level up effect: affect enemies with life +5, in +1m area for +2 sec

Toxic Cloud

Toxic Cloud cast one greenish toxic cloud floating on the battle field. Enemies are damaged each second of exposure to its evil stinks
Available from: game level 7
Learning cost: 30 souls
Effect: 2-10 damages/sec in 8m area for 3 sec
Casting cost: 8+2*level mana-points
Level up cost: 4*level souls
Level up effect: +1 damage in +1m area for +1 sec

raise dead

Raise Dead compel the souls of fresh dead enemies to spiritually raise their corpse and fight as an undead army versus your attacking enemies.
Available from: game level 11
Learning cost: 70 souls
Effect: raise undead in 10m area. Control max 2 skeletons together
Casting cost: 3 mana-points per raised skeleton (+ souls of the dead enemies)
Level up cost: 7*level souls
Level up effect: raise in +2m area. Control max +2 skeletons.

Wave of Death

Wave of Death the ultimate necromantic spell summons a horde of evil specters that run over all the attackers on the battlefield draining all the life force of your weak enemies.
Available from: game level 16
Learning cost: 150 souls
Effect: kill all enemies with life 45 or less. Stun all survivors for 2.5 sec
Casting cost: 90+10*level mana-points
Level up cost: 8*level souls
Level up effect: kill enemies with life +10 and stun for +0.5 sec

Tower magic barrier fast recovery

Each game-level generates more and more besieging waves of enemies. Between each wave you have the opportunity to get a fast recovery of the tower magic barrier. In max 15 seconds you shall decide whether to sacrifice a consistent number of souls in order to repair the tower barrier. You'll have 1 to 4 options of recovery (depending on the game-level you are playing):

10 souls for +10% barrier

25 souls for +20% barrier

50 souls for +35% barrier

100 souls for +50% barrier

These options are a lot more expensive than the normal barrier recovery option, possible at the end of the level (explained below in the "Souls use & Spells upgrade" session), but it's a important opportunity during the most difficult advanced game-levels where each single enemy wave is so dangerous to beat hardly your tower barrier.

Souls use & Spells upgrade

At the end of each completed game-level, you have the opportunity to use the collected souls for spiritually recover the damaged tower energy barrier and to increase Methus’ magic skills.

The number of available collected souls is written in the center of the image, on the

Souls Use

The number of available collected souls is written in the center of the image, on the necromantic cauldron.

Below it, an icon of your tower indicates the % of the residual energy barrier that still protect your stronghold. By clicking its increase button you recharge the barrier at the rate of +5% per each sacrificed soul.

In this session you may also learn new spells and increase their level so to make Methus more powerful and more dangerous. Each spell label indicates the condition to learn it or (if you just got the spell) the resume of its features (effect and casting mana-cost) at the actual spell level.

Passing over the spell label, the level up consequences are described in the bottom-centered area (level up souls-cost, effect and casting mana-cost).

Would you like to undo some choices before facing the next game-level, just click the button minus where you want to decrease again the value. By clicking reset you reset all selections. Just click on confirm when you are ready to pass to the next game level.

Some Suggestions

  • Use keyboard shortcuts (see Main Controls session above). They increase a lot your efficiency and speed in selecting and casting the right spell at the right moment, switching them fast.
  • Kill the ranged attackers (archers and mages) as soon as possible ‘cause they start shooting your tower from far, while the close combat enemies need more time to reach their target by feet.
  • Collect all the souls of your dead enemies. Remember they vanish after few seconds from the death. The collected souls are the most important resource of your game, in order to learn and grow your spells, to repair your tower energy barrier and to restore your mana pool.
  • Focusing on few spells at high level is often more efficient than having many low level spells.
  • During the first game-levels you probably find more efficient to use only aggressive spells that directly damage your enemies, like Fireball, Acid Arrow, Lightning Bolt. Be aware that the final game-levels creates fast and numerous waves of enemies. To survive those besieging huge hordes, you’ll most probably need also special spells like: Toxic Cloud to create long-lasting deadly areas on the battlefield, Slow Bolt to slow the most dangerous enemies, Aura of Terror to scare away groups of enemies when they are too many near your tower. An intelligent use of Skeletons and Golem is also a key-strategy to create obstacles for the coming enemies: this way you engage them in useless battles against your magic slaves while you unleash you most dangerous magic attacks against their mortal bodies!
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